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为什么只更新so和global-metadata.dat会启动时崩溃? #14

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1987skywalker opened this issue Sep 22, 2020 · 0 comments
Open

为什么只更新so和global-metadata.dat会启动时崩溃? #14

1987skywalker opened this issue Sep 22, 2020 · 0 comments

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@1987skywalker
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@1987skywalker 1987skywalker commented Sep 22, 2020 •

这两部分,libil2cpp和assets目录,必须匹配(即需要在同一次打包中提取,可能有的变了,有的没变,增量方式只提取变化的部分)才能正常工作,不然Unity会在启动时崩溃。

请问为什么和assets不匹配会崩溃?另一种改MetadataLoader.cpp的so热更方案好像没这问题

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